On first day of week Gelu takes all available Centaurs, Pegasi and Elves (if enough gold) and goes to attack Tormina (on the way flags Sawmill near road), conquers it on day 3-4 (has level 1-5 creature generators built, but no Citadel) and beats any hero who might left town to regain mines (if wanted, could be a tactic to have gelu finish a day

If you don't have enough "magical" heroes, any, developed will suffice. If you have more than 3 heroes focused on magic, you can leave any of them (besides those 3 mentioned earlier) with a couple of units (even a s ingle one will suffice - the best ones are those slow units, with a lot of health and / or defense).
Heroes Of Might And Magic 3 Review. Heroes Of Might And Magic 3 is an addictive turn-based strategy game set in medieval times. Hunt for treasure, fight mythical creatures, build an empire and conquer all to stand victorious. This Heroes Of Might And Magic 3 Review will show you why this classic game is still considered as one of the best
Upgrades to Battle Dwarves Attack: 6 Defense: 7 Damage: 2-4 Hit Points: 20 Speed: 3 Special Ability: 20% magic resistance (20% chance of spell failure against dwarves) Units available per week: 8, 12, 16, +4 (with Miners Guild) Cost per unit: 120 gold Cost for all units per week: 720, 1200, 1440 Can be purchased at: Dwarf cottage Rating: 8th
You start off with enough troops to take out these small groups of rust dragons. When you have one of each mine, get ready to take over some towns. I find it easier to clear a path towards the Might heroes are better with big armies than magic heroes. Every point in Attack and Defense is useful for every creature, while too much Spell Power or too much Knowledge can be of limited use. Sometimes you need a simple spell more than very advanced spells, that need much more power and knowledge to be effective. bP4p. 353 144 261 228 119 360 103 103 52

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