Help with enchantments that summon tamed entities. ok, so heres the deal. Im making an enchantment that can summon an entity to fight for you after you kill a mob/player. How do I make it so after the entity dies, the entity only has a CHANCE to spawn, and the entity will not attack me, just the ones i am currently attacking.
1. Make a new keybind - Bind it to whatever you want and name it whatever you want. 2. In the triggers for the keybind, make a procedure on key pressed. 3. In the procedure put this -->. You can change the "vy" to how high you want to go. I found that 0.5 is about 1 block. You can change the "vx" to how far you want to go when using the double
Double jump problem. Thu, 03/25/2021 - 16:02. Hi, I'm working on a mod that adds some enchantments, including one that grants the player the ability to double jump. The problem is that I can't find a way to limit the amount of jumps. I've tried using local variables, but it doesn't seem to have any effect.
Obtain a "source distribution". Visit
Midnight Madness. Minecraft Plus (fixed re-upload) ARMOR TOOLS +. Smithy. Puzzle Code. SZura's EconomY Mod. Expanded. I already have the glowing effect hidden on my custom item, but I can't seem to find the code to hide the enchantment tags on it.
The 3 new Enchants are: Flight, Kill Aura* and Destroyer*. *Kill Aura is way to overpowered as it kills every single OverWorld hostile mob and repeats it 100000 times which is why its not recommended (its basically gonna crash your game) *Destroyer allows you to break unbreakable blocks (e.g end portal frames, bedrock, command blocks, etc xyKLQf. 315 59 162 436 182 431 21 172 400

how to make enchantments in mcreator